![]() ![]() ![]() ![]() an entry of 4*8 will result in a 32 in the schematic parse: if true the parameter will be parse.display: if this option is false, the parameter is invisible in the parameter dialog.It can only be changed by a callback macro edit: if this option is false, the parameter is display only and cannot be changed by the user.It will be displayed on the right of the parameter entry field This can be used to perform a range check or to adjust calculated parameters callback: a layout or TCL macro which will be executed after changing the parameter.info: information shown as a tool tip during the parameter entry.A list parameter includes a list of all possible values.įor any parameter options can be added. double: a real or floating point number with double precisionĪ parameter has a default value, which can also be empty.list: predefined texts, will be shown as a combo box in the parameter dialog.string: a free text, which can freely be entered.Any parameter information can be edited including the parameter name and its type. Above the list there are buttons to control the order of the parameter and to add or remove a parameter.Īfter clicking on one parameter its details are show on the right. In the middle you will find a list of existing parameters. Here all parameters of the device are listed. myLib.oa will save it to the OpenAccess database myLib. To use an OpenAccess database set library to the OpenAccess database name with an. To move a component to a different library simple change the name of the library. If it does, Component Info will not open a message box with the description but open the link with a browser.Ī component belongs to a library its name and file path is also listed in this section. ![]() That description may also include a hyper link. A user description is also part of the section. In the general section the component name, its library prefix for the device name is defined. That button will remove the component from the library file, the component will stay in memory and can be used in opened schematics. The edit component dialog also contains a remove button. layout information) have to be added by hand. Supported library formats for import often do not contain all required information. The dialog includes an import button which will allow import settings from Qucs, LTSpice, OpenAccess. Other library formats can be converted within this dialog. Editing is limited with some library formats like LEL or OpenAccess. To use it, choose the component before calling this feature. Any setting can be adjusted with the Edit Component feature in the component dialog. Any further usage of the schematic depends on correct information on the components settings. Anyways, the amount of levels you actually need to display would be 30.Components are the core part of any schematic. Could it have any other value than 34? In your explanation it seems like it couldnt have. So, for example, if you wanted to display a button for each level, and say your scene count is 34, then the value of your integer would be 34. And even if you wrote a custom type you'd still need to manually work with the range yourself. So whenever you get the value to work with it, i'm not sure what you would gain? The integer itself does not know it's being kept in some value range. Whichever approach you chose, internally the value would still be an integer. This allows you to store additional information, for example the range parameters, inside the type which may make it easier to work with. The other option would be to do more or less the same, but in some custom type. As was mentioned before, it would probably make the most sense to just wrap it into some property, which then allows you to determine the behavior of setting values outside this range - ie what is supposed to happen when you try to set a value below 4 or above your cap? This implicitely then means the actual value of the integer is clamped to the range you want to, but that does not change anything about the return value being an integer. ), save that instead, and calculate the amount of playable levels at runtime when you need it.Įither way, if you actually want to limit an integer to some range, you could do one of two reasonable things. So why not create a constant with that value at start and keep it somewhere? Even then, it would probably make more sense to get rid of the magic number 4 (probably referring to things like your main menu, settings menu. From what you say, it seems to me that you do not actually want to limit the range, but instead want the value to display "the maximum amount of playable levels i have", which in your case seems to be always equal to SceneManager.sceneCountInBuildSettings-4. It is not entirely clear to me how limiting the integer range is helpful to you. ![]()
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